![]() Now let us move to the V-ray plugin, and you will find V-ray plugins in the Extensions menu, and in the drop-down list of it, we will have a V-ray option. I will apply tile material to the wall of this house model. If there is no Material Panel, you can have it by going Window menu of the menu bar and going to the Default Tray option of the drop-down list of it then, in the new drop-down list of this, you will find the Materials option. You will find it on the right side of the working screen. Now let us apply any material to this wall, and for applying it go to the Material panel of the Default tray and click on the drop-down arrow key of it. Now i will make a door and window gapping area in this simple house like a model. Then, you can apply the below-discussed rendering settings on your own model. Before we start, let us make a simple model that we will use in the rendering process. Of course, there are many more things in V-ray which you have to learn gradually but let me tell you what are those parameters and settings on which you have a good command for having the best rendering effect. We can perform rendering by making some adjustments to the parameters of the V-ray plugin. So let find those settings and the process of rendering. So you have to go through some settings for getting the best result in rendering. With V-ray, we get high quality of rendering and use its material to improve the material’s quality that we have applied to our model. There is a number of rendering plugins through which we can do realistic rendering for our model, and V-ray is one of the effective plugins in this case. By rendering, we can understand how our model will look with applied material in the real world with all the material aspects (environment, sun light, etc. “the default is 35 degrees in SketchUp and 30 degrees in SketchUp Pro”.SketchUp Rendering is a process through which we can represent or see a photorealistic view of our designed 3D model. Remember, changing the FOV keeps the camera in the same location in 3D space.” ![]() Press and hold the Shift key while in the Zoom tool to visually adjust the camera lens or field of view. For example, 45 deg sets a 45 degree field of view and 35 mm sets the equivalent focal length of a 35mm camera. “Adjust the screen to an exact perspective or camera lens by typing an exact value in the Measurements Toolbar while the Zoom tool is active. The question about the Field of View (FOV) is interesting. I think it’s also useful for technical drawings like cabinetry, etc. If I were taking a class in perspective drawing, I might be tempted to layout the 3D geometry in SketchUp and then use the two-point perspective to help me fulfill a class assignment. I’m not sure what the 2-point option is best for–nostalgia? Just type Z and then enter a number in degrees for FOV. Do not click the Measurements box to give it focus. You can use the Zoom tool shortcut (Z) and then type the applicable FOV number, which will appear in the Measurements box as you type. I encourage you to play around with the FOV control and get a feel for the numbers and the look they produce. Maybe 40 degrees for the former and 35 for the latter.Įven though I’m pretty sure I’m human, I’m probably not qualified to speak on normal human vision, since there’s always been something or other wrong with my vision, and I suspect your book knowledge about human vision surpasses my own. I seem to remember that the default Field of View is different for Make and Pro. Parallel projection is probably best reserved for aligning things and producing customary paper documentation. When the “Perspective” feature is checked in the Camera Menu this is a 3-Point perspective view and is the SU default? At very high values, say 100-degrees or about, the view starts to resemble a fish-eye effect. In general, the lower the number the more the view resembles parallel projection at 0 the two are essentially indistinguishable. That is pretty good for outdoor scenes for indoors you may need a wider Field of View so you don’t end up staring at one small spot on the wall–maybe 50- or 60-degrees. ![]() The default Field of View is 35-degrees, I believe. SU offers a 2-point view on the Camera menu, but it is a fixed view that reverts to full perspective as soon as you try to orbit. 2-point perspective is actually more distorted than the standard full perspective view generated by SU. Who said 2-point was undistorted? Since this method ignores the z-axis vanishing point to reduce manual labor on hand-drawn perspective drawings, it is something of an anachronism in SU. What would be the proper settings in SketchUp in Degrees or MM that would give me the same undistorted visual / hand drawn results? If I were to draw a standard 2-point perspective drawing by from 2 or 3 elevation drawings (example: front, top and right sides) of an object.
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