![]() I did enjoy this thematically for the Mastermind. I am a fan of the add a wound keyword since it did create interesting effects, but did not enjoy the villains that require you to reduce their attack to zero before fighting. However, in games with Killmonger and Killmonger’s league, I got tired of fighting the same thing over and over again for little reward and adding the wounds to the card just crowded up the playing space. I enjoy that I can wear a Mastermind down over multiple hands instead of needing one massive takedown turn. I enjoy how the ambush effects on Baron Macabbe and Venomm require the players to sacrifice victory points/their hands to add wounds. Thematic Fighting Can Lead to Tiresome Gameplay That means while Killmonger is only 5 power to defeat at full health it requires a cumulative 15 attack to defeat one Mastermind Tactic card. You must keep attacking the villain the full amount minus the wounds on the villain until their base value is zero. That will earn you a small reward and add a wound to the villain. You lower their attack by your heroes attacking the full base value. Killmonger and his villain group, Killmonger’s League, can’t be defeated until their base attack is at zero. Without them it was impossible to keep everything straight at a quick glance. With the villains, we had to use d20s to track the their true strength. As previously mentioned, I enjoyed this keyword with the heroes. ![]() Klaw and his villain group, Enemies of Wakanda, all have the Empowered keyword to add variable strength to their base attack. These were the obvious and best choices when thinking of Black Panther focused Masterminds. ![]() The two new Masterminds in this expansion are Klaw and Killmonger. There is one massive drawback of this power: it can create an ever-changing shifting of attack values for heroes and villains which can be tricky to track. The empowered keyword works great with multiclass heroes, which there are tons of in this set. I enjoy thinking about how to modify the HQ to weaken villains or boost your heroes. I loved the Empowered keyword which is used by both the Heroes in the Villains. Ultimately the effect never felt powerful enough to try to build around it. I found it hard to trigger its effect in the games I played because I could never get the throne in the first place or someone else would take it before I could activate it. ![]() I find the Throne’s Favor keyword to be better for the theme than the gameplay. The other keywords were both introduced in previous expansions Empowered (Ant-Man) and Throne’s Favor (Realm of Kings). It is also hard to keep track of while playing two-handed solo, my preferred way to solo play. It is a one-time effect that is easy to miss and it can be hard to build a team that really utilizes the effect well. We have mixed feelings about the use of ambush-effect on heroes. When a hero with an ambush effect enters the HQ, players can gain a benefit if they have the required hero class in their hands. For example, Ambush is a keyword that has been around since the first set for the villains’ deck, now the word appears on Hero cards. Instead, Upper Deck tweaked existing ones to new and interesting effects. The nice feature of Black Panther is there are no new keywords to learn. Overall, the hero classes/keyword matches the character’s power especially well in this expansion. And the White Wolf’s cards revolve around adding permanent wounds to the villain or mastermind that stay from round to round. General Okoye is all about taking wounds then discarding them for powerful effects. King Black Panther and Queen Storm use the Throne’s Favor keyword. The other character card effects are themed well and match each hero’s powers. Her cards let her take advantage of the featured keyword Empowered, which is all about manipulating the HQ. Shuri’s cards are balanced with equal amounts of recruit and attack. My favorite hero to use in the set is Princess Shuri. Black Panther and Storm are returning for the third time and the other three are playable for the first time in Marvel Legendary. The new heroes in this set are King Black Panther, Queen Storm of Wakanda, General Okoye, Princess Shuri, and White Wolf. Review black panther marvel legendary expansion. Legendary expansion black panther review. If unfamiliar, check out this post for an overview of this game.īlack Panther is an expansion with 100 new cards in the form of 5 new heroes, 2 masterminds, and 2 villain groups.īlack panther legendary expansion review. The following review will assume that you have a basic understanding of Marvel Legendary. We’ll examine what new challenges you’ll face with Black Panther and whether or not we think this expansion is worth picking up. We’re diving into the new Black Panther Marvel Legendary expansion! This expansion highlights the heroes and villains of Wakanda.
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